The previous day, we pronounced on Ashes of the Singularity
overall performance in DirectX 12 and how it offers AMD a considerable benefit
over Nvidia. There’s a record making the rounds from Guru3D that shows AMD’s
FCAT outcomes as compared with Nvidia. The ensuing frame time plot makes AMD
look horrible, however these consequences aren’t correct. The output looks the
manner it does due to the fact there’s a mismatch between what FCAT expects and
the way AMD’s motive force in reality plays picture compositing. This creates
the distinct affect (seen below) of poor overall performance on AMD GPUs.
First, a few basics. FCAT is a device NVIDIA pioneered that
may be used to document, playback, and analyze the output that a recreation
sends to the show. This captures a recreation at a one of a kind factor than
FRAPS does, and it gives exceptional-grained evaluation of the whole captured
consultation. Guru3D argues that FCAT’s outcomes are intrinsically accurate due
to the fact “wherein we measure with FCAT is definitive although, it’s what
your eyes will see and observe.” Guru3D is incorrect. FCAT facts output
information, but its analysis of that information is based totally on
assumptions it makes approximately the output — assumptions that don’t reflect
what customers enjoy in this example.
AMD’s motive force follows Microsoft’s pointers for DX12 and
composites the usage of the computer windows manager to increase smoothness and
decrease tearing. FCAT, in assessment, assumes that the GPU is the use of
DirectFlip.
According to Oxide, the trouble is that FCAT assumes so-referred
to as intermediate frames make it into the facts stream and relies upon on
these frames for its facts analysis. If V-Sync is applied in a different way
than FCAT expects, the FCAT tools cannot properly examine the final output. The
application’s accuracy is best as dependable as its assumptions, in any case.
An Oxide consultant advised us that the handiest real
terrible from AMD’s switch to DWM compositing from DirectFlip “[I]s that it
throws off FCAT.”
In this example, AMD is using Microsoft’s endorsed
compositing technique, no longer the approach that FCAT expects, and the result
is an FCAT graph that makes AMD’s performance appearance horrible. It isn’t.
From an end-user’s angle, compositing thru DWM eliminates tearing in windowed
mode and might reduce it in fullscreen mode as properly when V-Sync is
disabled.
When we approached Oxide about this hassle, the company
provided us with an event trace for home windows (ETW) of Ashes of the
Singularity jogging on an AMD Radeon R9 390X.
The pinnacle row of the yellow facts line indicates whilst
facts become supplied to the back buffer. There’s a few moderate variation, to
make sure — however no longer the crazy up-and-down sample FCAT is showing.
Oxide recommends the usage of ETW for overall performance analysis on body
smoothness, for the reason that instances it gives are correct to inside 100
microseconds (zero.1ms).
Consistent with Oxide, Microsoft is creating a large push in
windows 10 to make the working device cooperative, with an emphasis on easy
photo presentation (which is why the AMD driving force composites the use of
WDM as opposed to DirectFlip). DirectFlip also isn’t as electricity-green as
WDM. All of those issues, but, make it greater tough to profile programs.
FCAT is an exceptionally beneficial and effective device,
but it’s now not ideal. In his initial coverage of FCAT numerous years in the
past, Scott Wasson, who pioneered using “in the 2d” strategies of studying GPU
output, wrote the subsequent:
There’s a quite vast assumption at other websites that FCAT
statistics is “higher” since it comes from later in the body manufacturing
process, and a few parents like to say Fraps is less “accurate” as a end
result. I dispute those notions. Fraps and FCAT are each correct for what they degree;
they just degree one of a kind points within the body production process.
It’s quite possible that Fraps facts is a better indication
of animation smoothness than FCAT statistics. as an instance, a smooth line in
an FCAT body time distribution wouldn’t lead to clean animation if the sport
engine’s inner simulation timing doesn’t fit nicely with how frames are being
added to the display. The simulation’s timing determines the *content material*
of the frames being produced, and you should healthy the sim timing to the show
timing to supply optimally fluid animation. Even “best” delivery of the frames
to the show will appearance awful if the visual records in the ones frames is
out of sync.
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